Maher, Mary Lou
Gu, Ning
2021-02-23T16:27:09Z
2021-02-23T16:27:09Z
2014
9783110367669
https://directory.doabooks.org/handle/20.500.12854/44826
http://hdl.handle.net/20.500.12010/17664
Designing adaptive virtual worlds takes the design of places for education, entertainment, online communities, business, and cultural activities in 3D virtual worlds to a new level. The place metaphor provides a rich source of styles and examples for designing in 3D virtual worlds. This book is one of the first design books in the field showing how those styles can be captured in a design grammar so that unique places can be created through computational agents responding to the changing needs of the people in the virtual world. Applying the techniques introduced in this book has immediate implications on the design of games and functional places in existing virtual world platforms such as Second Life, OpenSim and Active Worlds as well as future virtual worlds in which the boundaries between digital and physical environments blur.
144 pƔginas
application/pdf
eng
De Gruyter
Adaptive virtual worlds
Design grammars
Generative design agents
Designing Adaptive Virtual Worlds
Entornos virtuales compartidos
Realidad virtual
SimulaciĆ³n por computadores
info:eu-repo/semantics/openAccess
Abierto (Texto Completo)
10.2478/9783110367669
http://purl.org/coar/resource_type/c_2f33
https://creativecommons.org/licenses/by-nc-nd/4.0/