Dynamiksimulation in der Computergraphik

dc.creatorBender, Jan
dc.date.accessioned2021-02-23T14:48:39Z
dc.date.available2021-02-23T14:48:39Z
dc.date.created2014
dc.description.abstractInteractive physically-based simulation of rigid bodies and deformable solids is an important and active research topic in computer graphics as well as an essential part of many applications like virtual prototyping, computer games or training simulators. This work presents interactive simulation methods for multi-body systems, cloth and incompressible deformable solids. Furthermore, GPU-based methods are introduced which accelerate the simulation significantly.spa
dc.format.extentIV, 255 páginasspa
dc.format.mimetypeapplication/pdfspa
dc.identifier.doi10.5445/KSP/1000040123
dc.identifier.isbn9783731502043
dc.identifier.otherhttps://directory.doabooks.org/handle/20.500.12854/45592
dc.identifier.urihttps://hdl.handle.net/20.500.12010/17650
dc.language.isogerspa
dc.publisherKIT Scientific Publishingspa
dc.rights.accessrightsinfo:eu-repo/semantics/openAccessspa
dc.rights.creativecommonshttps://creativecommons.org/licenses/by-sa/4.0/
dc.rights.localAbierto (Texto Completo)spa
dc.subjectPhysikalisch-basierte Simulationspa
dc.subjectDeformable solidsspa
dc.subjectGPU-based simulationspa
dc.subject.lembComputación integrada en modelosspa
dc.subject.lembConstrucción de modelosspa
dc.subject.lembAnálisis de sistemasspa
dc.titleDynamiksimulation in der Computergraphikspa
dc.type.coarhttp://purl.org/coar/resource_type/c_2f33spa

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