Vive Skills
| dc.contributor.advisor | De Francisco Amaya Preciado, Gonzalo Renato | |
| dc.contributor.advisor | Truijillo Rodero, Jaime Enrique | |
| dc.contributor.advisor | Mendoza Gaitan, Leonel Eduardo | |
| dc.coverage.spatial | Colombia | spa |
| dc.creator | Zornosa Millán, Lena Alejandra | |
| dc.creator.degree | Diseñador(es) industrial | spa |
| dc.date.accessioned | 2021-01-14T13:24:52Z | |
| dc.date.available | 2021-01-14T13:24:52Z | |
| dc.date.created | 2020 | |
| dc.description.abstract | Vive Skills es un proyecto dirigido a los funcionarios del Grupo Bolívar, encargados de generar proyectos y ofertas de valor para sus clientes. Este proyecto busca brindarles herramientas y servicios, procedentes de la vicepresidencia de innovación, para ayudarlos a resolver sus retos con mayor eficacia. En el avance del proyecto se estudiaron a profundidad las necesidades de los funcionarios y las falencias que tenía el área de cultura de esta vicepresidencia para llegar de forma efectiva a dicho segmento. De acuerdo a estos hallazgos se planteó una plataforma basada en aprendizaje automático que diera respuesta a las necesidades del usuario y les ayude a desarrollar habilidades para crecer como organización. | spa |
| dc.description.abstractenglish | Vive Skills is a project aimed at Grupo Bolívar officials, in charge of generating projects and offers of value for their clients. This project seeks to provide them with tools and services, from the vice-presidency of innovation, to help them solve their challenges more effectively. In the advance of the project, the needs of the officials and the shortcomings of the culture area of this vice presidency were studied in depth to effectively reach that segment. According to these findings, a platform based on machine learning was proposed that would respond to user needs and help them develop skills to grow as an organization. | spa |
| dc.description.hashtag | #Clientes | spa |
| dc.description.hashtag | #Innovación | spa |
| dc.description.hashtag | #Cultura | spa |
| dc.description.rda | Requerimientos de sistema: Adobe Acrobat Reader | spa |
| dc.format.extent | 63 páginas | spa |
| dc.format.mimetype | application/pdf | spa |
| dc.format.rda | 1 recurso en línea (archivo de texto | spa |
| dc.identifier.repourl | http://expeditio.utadeo.edu.co | spa |
| dc.identifier.uri | https://hdl.handle.net/20.500.12010/16611 | |
| dc.language.iso | spa | spa |
| dc.publisher | Universidad de Bogotá Jorge Tadeo Lozano | spa |
| dc.publisher.faculty | Facultad de Artes y Diseño | spa |
| dc.publisher.program | Diseño Industrial | spa |
| dc.relation.references | Beswick, C., Toma, D., & Vargas, R. (2020, octubre 29). To drive innovation, you must understand your ecosystem. LSE Business Review or the London School of Economics. https://blogs.lse.ac.uk/businessreview/2020/10/29/to-drive-innovation-you-mu st-understand-your-ecosystem/ | spa |
| dc.relation.references | Bundl. (2016). 16 tools for disruptive innovation. Bundl. Retrieved 09 20, 2020, from https://bundl.com/resources/16-tools-for-disruptive-innovation/ | spa |
| dc.relation.references | CB Insights. (2020, 08 31). The Edtech Market Map: 100+ Startups Building The Future Of Education. RESEARCHBRIEFS. https://app.cbinsights.com/research/ed-tech-startup-market-map/ | spa |
| dc.relation.references | EDT. (2020, 06 2). Hologramme, IA, réalité virtuelle : les morts n’ont jamais été autant présents parmi nous. The Convesation Academic rigor, journalistic flair. https://theconversation.com/hologramme-ia-realite-virtuelle-les-morts-nont-ja mais-ete-autant-presents-parmi-nous-141615 | spa |
| dc.relation.references | ENI CBCMED. (2019). GAmifIcation for Memorable tourist experienceS. Business and SMEs development. http://www.enicbcmed.eu/projects/med-gaims | spa |
| dc.relation.references | Instituto Global McKinsey. (2017). Organización para la Cooperación y el Desarrollo Económico. https://www.mckinsey.com/~/media/mckinsey/featured%20insights/digital%20 disruption/harnessing%20automation%20for%20a%20future%20that%20work s/a-future-that-works-executive-summary-spanish-mgi-march-24-2017.pdf | spa |
| dc.relation.references | Kuratko, D. F., Covin, J. G., & Hornsby, J. S. (2014). Why implementing corporate innovation is so difficult (5th ed., Vol. 57). Business Horizons. https://doi.org/10.1016/j.bushor.2014.05.007. | spa |
| dc.relation.references | Li, F. (2020, septiembre 4). To create dream teams, allow ‘a thousand flowers to bloom. Slack Technologies, Inc. https://blogs.lse.ac.uk/businessreview/2020/09/04/to-create-dream-teams-allo w-a-thousand-flowers-to-bloom/ | spa |
| dc.relation.references | Microsoft. (2020). Hololens 2 La nueva realidad de la computación. https://www.microsoft.com/es-es/hololens | spa |
| dc.relation.references | Mursion. (n.d.). Global HIPO Program at Coca Cola. https://www.mursion.com/case-studies/global-hipo-program-at-coca-cola/ | spa |
| dc.relation.references | Nesta y Foro Económico Mundial. (2020). Startups and New Technology Research. Inteligencia Estratégica. https://intelligence.weforum.org/topics/a1Gb0000000LrSOEA0?tab=publicatio ns | spa |
| dc.relation.references | Programa de las Naciones Unidas para el Desarrollo. (2016). OBJETIVO 9: INDUSTRIA, INNOVACIÓN E INFRAESTRUCTURA. https://www.undp.org/content/undp/es/home/sustainable-development-goals/g oal-9-industry-innovation-and-infrastructure.html | spa |
| dc.relation.references | RUBIN, P. (2019, 05 21). As Social VR Grows, Users Are the Ones Building Its Worlds. WIRED. https://www.wired.com/story/social-vr-worldbuilding/ | spa |
| dc.relation.references | Teatro ciego. (n.d.). EXPERIENCIAS EN TOTAL OSCURIDAD. https://teatrociego.org/ | spa |
| dc.relation.references | Typeform. (n.d.). Videoask. GET PERSONAL WITH VIDEO. https://www.videoask.com/ | spa |
| dc.relation.references | University of Southern California (USC). (2020). TEMA GLOBAL Realidad virtual y aumentada. Inteligencia Estratégica. https://intelligence.weforum.org/topics/a1Gb0000001k6I0EAI?tab=publication s | spa |
| dc.relation.references | ZSpace. (n.d.). Learning Through AR / VR Experiences. https://zspace.com/ | spa |
| dc.rights.accessrights | info:eu-repo/semantics/restrictedAccess | spa |
| dc.rights.local | Abierto (Texto Completo) | spa |
| dc.source | instname:Universidad de Bogotá Jorge Tadeo Lozano | spa |
| dc.source | reponame:Expeditio Repositorio Institucional UJTL | spa |
| dc.subject | Organizaciones | spa |
| dc.subject | Clientes | spa |
| dc.subject.keyword | Services | spa |
| dc.subject.lemb | Empresas | spa |
| dc.subject.lemb | Crecimiento empresarial | spa |
| dc.title | Vive Skills | spa |
| dc.type.coar | http://purl.org/coar/resource_type/c_46ec | spa |
| dc.type.driver | info:eu-repo/semantics/bachelorThesis | spa |
| dc.type.hasversion | info:eu-repo/semantics/acceptedVersion | spa |
| dc.type.local | Trabajo de grado de pregrado | spa |
| dc.type.local | Trabajo de grado | spa |
| dcterms.provenance | Submitted by Lena Alejandra Zornosa Millan (lenaa.zornosam@utadeo.edu.co) on 2021-01-14T12:43:08Z No. of bitstreams: 1 Documento memoria (1).pdf: 4382434 bytes, checksum: a05f562a5053dbee1107e5b296d89c19 (MD5) |
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