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dc.contributor.advisorHansen Gómez, Erick
dc.contributor.advisorVásquez Miranda, Leonardo
dc.coverage.spatialColombiaspa
dc.creatorFlórez Muñoz, Juan David
dc.date.accessioned2022-01-13T20:37:08Z
dc.date.available2022-01-13T20:37:08Z
dc.date.created2021-08
dc.identifier.urihttp://hdl.handle.net/20.500.12010/24482
dc.description.abstractEste proyecto consta de un sistema de evaluación, de medición y de valoración de las soft skills en el ámbito general laboral y personal de los usuarios específicamente en la gestión de talento. Este se llevará a cabo en grandes empresas que centran su búsqueda en aspirantes con habilidades blandas específicas para contratarlos y con el propósito de buscar el mejor talento para su equipo de trabajo, los usuarios con los que se desarrollo el proyecto son los diseñadores, a pesar de que estas habilidades blandas son transversales a cada carrera, el proyecto se trabajó con diseñadores que tienen habilidades específicas para desarrollar y que son necesarias para su campo, se diseño un árbol de habilidades blandas para diseñadores que está compuesto por 24 habilidades blandas específicas, debido que estas grandes empresas en realidad no buscan carreras específicas sino que buscan blandas generales se elaboro una solución tecnológica énfasis de este proyecto de grado, para ofrecer un servicio que ayude a medir, comprobar, complementar y facilitar esta gestión de talento se diseño un Software y un hardware, el software fue diseñado y prototipado con evaluaciones y pruebas reales que no son subjetivas o de selección múltiple como las que se utilizan en los modelos actuales, para evitar esta subjetividad de estas, para el desarrollo de la tesis, solo nos enfocamos en las 8 habilidades más importantes para los diseñadores; El hardware por otro lado tiene el objetivo de facilitar, asistir y mejorar la experiencia del usuario o talento en el proceso, para esto se elaboro un sistema para la actividad presencial, complementado con un dispositivo de asistencia por voz y AI, al igual que un PAD y un kit análogo con impresiones que permiten la ejecución de las diferentes pruebas, esto complementado con el software que se diseño previamente.spa
dc.format.extent51 páginasspa
dc.format.mimetypetext/htmlspa
dc.language.isospaspa
dc.publisherUniversidad de Bogotá Jorge Tadeo Lozanospa
dc.sourceinstname:Universidad de Bogotá Jorge Tadeo Lozanospa
dc.sourcereponame:Expeditio Repositorio Institucional UJTLspa
dc.subjectHabilidades blandasspa
dc.titleSEASS Sistema de evaluación y aprendizaje de Soft Skillsspa
dc.type.localTrabajo de grado de pregradospa
dc.type.localTrabajo de gradospa
dc.subject.lembDiseñadoresspa
dc.subject.lembDiseño industrialspa
dc.subject.lembDiseño de estructuras - Procesamiento de datos.spa
dc.subject.lembSoftwarespa
dc.rights.accessrightsinfo:eu-repo/semantics/openAccessspa
dc.type.hasversioninfo:eu-repo/semantics/acceptedVersionspa
dc.rights.localAbierto (Texto Completo)spa
dc.identifier.repourlhttp://expeditio.utadeo.edu.cospa
dc.creator.degreeDiseñador(es) industrialspa
dc.publisher.programDiseño Industrialspa
dc.relation.references«Identifying your Skills & Attributes». Universidad de Sídney Universidad de Sídney (2016). identifying your skills & attributesspa
dc.relation.referencesUniversidad de Sídney (2016). identifying your skills & attributes Alnajjar, H. (2016). Engineering practice-a junior level course to develop the «SOFT SKILLS» in engineering. https://ieeexplore.ieee.org/document/7474637 Cantab Thecnology. (s. f.). Virtual reality for learn soft skills. https://app.patentinspiration.com/#report/b203791252A2/filter/patents/WO2020044342A1ee ts/d/1c_EGTt3jVnp7Xv9HrSQeu-HBQmhY7UzPBKfv2rJ_PVc/edit#gid=1714931381 Cárdenas, C. (2019). Soft Skills Training: Performance Psychology Applied to Software Development. https://ieeexplore.ieee.org/document/8817026 Clasificación en diferentes industrias de soft skills (Micrsosoft Patent). (s. f.). La Universitat Rovira i Virgil. (2020). Videojuego en la formación de soft skills en el doctorado. http://eldiario.deljuego.com.ar/submenunoticiadelmundo/23934-universidad-catalana-lidera-pr oyecto-europeo-con-videojuegos-.html E. Valentin, J. R. Hughes Carvalho and R. Barreto, "Rapid improvement of students' soft-skills based on an agile-process approach," 2015 IEEE Frontiers in Education Conference (FIE), El Paso, TX, 2015, pp. 1-9, doi: 10.1109/FIE.2015.7344408. H. Alnajjar and L. Manzione, "Engineering practice-a junior level course to develop the "SOFT SKILLS" in engineering," 2016 IEEE Global Engineering Education Conference (EDUCON), Abu Dhabi, 2016, pp. 757-760, doi: 10.1109/EDUCON.2016.7474637. G. Dogara, M. S. B. Saud, Y. B. Kamin and M. S. B. Nordin, "Project-Based Learning Conceptual Framework for Integrating Soft Skills Among Students of Technical Colleges," in IEEE Access, vol. 8, pp. 83718-83727, 2020, doi: 10.1109/ACCESS.2020.2992092. C. Cárdenas-Castro, J. C. Gil Julio and P. Rodríguez, "Soft Skills Training: Performance Psychology Applied to Software Development," 2019 IEEE/ACM 12th International Workshop on 50 Cooperative and Human Aspects of Software Engineering (CHASE), Montreal, QC, Canada, 2019, pp. 115-116, doi: 10.1109/CHASE.2019.00034. G. Matturro, "Soft skills in software engineering: A study of its demand by software companies in Uruguay," 2013 6th International Workshop on Cooperative and Human Aspects of Software Engineering (CHASE), San Francisco, CA, 2013, pp. 133-136, doi: 10.1109/CHASE.2013.6614749. J. P. Román-Calderón, M. E. Acevedo-Jaramillo, J. E. Escalante, A. Arias, S. Aguilar-Barrientos and J. Barbosa, "Creativity and job tension in experiential learning," 2018 IEEE Frontiers in Education Conference (FIE), San Jose, CA, USA, 2018, pp. 1-5, doi: 10.1109/FIE.2018.8659218. Citation & Abstract W. S. Leung, "African ethics for enhancing soft skills in young IT professionals in Southern Africa," 2017 IST-Africa Week Conference (IST-Africa), Windhoek, 2017, pp. 1-9, doi: 10.23919/ISTAFRICA.2017.8102403. M. T. K. Chan, R. Gorbet, P. Beesley and D. Kulič, "Curiosity-Based Learning Algorithm for distributed interactive sculptural systems," 2015 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), Hamburg, 2015, pp. 3435-3441, doi: 10.1109/IROS.2015.7353856. Yi Wang, Jiamin Wang and Shuoping Jin, "Colour research and creativity in product design," 2009 IEEE 10th International Conference on Computer-Aided Industrial Design & Conceptual Design, Wenzhou, 2009, pp. 490-493, doi: 10.1109/CAIDCD.2009.5375286. D. J. Biezad, "Ethics as philosophical history for engineers," 2014 IEEE International Symposium on Ethics in Science, Technology and Engine ering, Chicago, IL, 2014, pp. 1-8, doi: 10.1109/ETHICS.2014.6893433. 25 T. S. Harding, J. A. Sutkus, D. D. Carpenter and C. J. Finelli, "SEED-PA. A practical instrument for assessing individual ethics initiatives," 2015 IEEE Frontie 51 rs in Education Conference (FIE), El Paso, TX, 2015, pp. 1-4, doi: 10.1109/FIE.2015.7344290. P. Toth, "Problem solving based technical drawing education," Second IEEE International Conference on Computational Cybernetics, 2004. ICCC 2004., Vienna, 2004, pp. 405-408, doi: 10.1109/ICCCYB.2004.1437762.spa
dc.description.hashtag#OportunidadDeDiseñospa
dc.description.hashtag#EquipoDeTrabajospa
dc.format.rda1 recurso en línea (archivo de textospa
dc.description.rdaRequerimientos de sistema: Adobe Acrobat Readerspa
dc.description.abstractenglishIt is a system for the evaluation, measurement and assessment of soft skills in the general labor and personal environment, specifically in talent management. This will be carried out in large companies that focus their search on applicants with specific soft skills to hire them and with the purpose of looking for the best talent for their work team, the users with whom the project was developed are the designers, despite Since these soft skills are transversal to each career, the project worked with designers who have specific skills to develop and that are necessary for their field, a soft skills tree was designed for designers that is composed of 24 specific soft skills, due to Since these large companies are not really looking for specific careers but are looking for general soft skills, a technological solution was developed with emphasis on this degree project, to offer a service that helps to measure, verify, complement and facilitate this talent management, a Software was designed and a hardware, the software was designed and prototyped with real evaluations and tests that They are not subjective or multiple selection like those used in current models, to avoid this subjectivity of these, for the development of the thesis, we only focus on the 8 most important skills for designers; The hardware on the other hand has the objective of facilitating, assisting and improving the experience of the user or talent in the process, for this a system for face-to-face activity was developed, complemented with a voice and AI assistance device, as well as a PAD and an analog kit with impressions that allow the execution of the different tests, this complemented with the software that was previously designed.spa
dc.publisher.facultyFacultad de Artes y Diseñospa
dc.type.driverinfo:eu-repo/semantics/bachelorThesisspa
dc.type.coarhttp://purl.org/coar/resource_type/c_46ecspa


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