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dc.creatorCalvelo, Martín
dc.creatorPiñeiro, Ángel
dc.creatorGarcia-Fandino, Rebeca
dc.date.accessioned2020-09-28T19:18:09Z
dc.date.available2020-09-28T19:18:09Z
dc.date.created2020
dc.identifier.issn2001-0370spa
dc.identifier.otherhttps://doi.org/10.1016/j.csbj.2020.09.018spa
dc.identifier.urihttp://hdl.handle.net/20.500.12010/13928
dc.description.abstractThe era of the explosion of immersive technologies has bumped head-on with the coronavirus disease 2019 (COVID-19) global pandemic caused by the severe acute respiratory syndrome– coronavirus 2 (SARS-CoV-2). The proper understanding of the three-dimensional structures that compose the virus, as well as of those involved in the infection process and in treatments, is expected to contribute to the advance of fundamental and applied research against this pandemic, including basic molecular biology studies and drug design. Virtual reality (VR) is a powerful technology to visualize the biomolecular structures that are currently being identified for SARS-CoV-2 infection, opening possibilities to significant advances in the understanding of the disease-associate mechanisms and thus to boost new therapies and treatments. The present availability of VR for a large variety of practical applications together with the increasingly easiness, quality and economic access of this technology is transforming the way we interact with digital information. Here, we review the software implementations currently available for VR visualization of SARS-CoV-2 molecular structures, covering a range of virtual environments: CAVEs, desktop software, and cell phone applications, all of them combined with head-mounted devices like cardboards, Oculus Rift or the HTC Vive. We aim to impulse and facilitate the use of these emerging technologies in research against COVID-19 trying to increase the knowledge and thus minimizing risks before placing huge amounts of money for the development of potential treatments.spa
dc.format.extent27 páginasspa
dc.format.mimetypeapplication/pdfspa
dc.language.isoengspa
dc.publisherComputational and Structural Biotechnology Jour‐ nalspa
dc.sourcereponame:Expeditio Repositorio Institucional UJTLspa
dc.sourceinstname:Universidad de Bogotá Jorge Tadeo Lozanospa
dc.subjectVirtual realityspa
dc.subjectCOVID-19spa
dc.subjectSARS-CoV-2spa
dc.subjectProteinsspa
dc.subjectDrug-designspa
dc.titleAn immersive journey to the molecular structure of SARS-CoV-2: Virtual Re‐ ality in COVID-19spa
dc.type.localArtículospa
dc.subject.lembSíndrome respiratorio agudo gravespa
dc.subject.lembCOVID-19spa
dc.subject.lembSARS-CoV-2spa
dc.subject.lembCoronavirusspa
dc.rights.accessrightsinfo:eu-repo/semantics/openAccessspa
dc.type.hasversioninfo:eu-repo/semantics/acceptedVersionspa
dc.rights.localAbierto (Texto Completo)spa
dc.identifier.doihttps://doi.org/10.1016/j.csbj.2020.09.018spa
dc.type.coarhttp://purl.org/coar/resource_type/c_2df8fbb1spa


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